![]() Have 125 Lumi and didn' t like it cause it's boring for me prefer something more fun and extra stuff to keep me onmy feet OT: Luminous will likely be your best betĮdit: why is the block quotations bugged? -_. Strange, seems to work for me as an I/L mage Vellum is particularly difficult because Freezing Breath will lock Vellum underground, rendering him invincible. I would not recommend Ice/Lightning given your criteria I've been training one myself because the 5th job skill Ice Age looks really awesome, but while mobbing is incredibly efficient with Chain Lightning, bossing is extremely difficult. The upcoming Explorer mage skill, Unstable Memorize, isn't that good either, as it's effectively random (it does bypass normal cooldown, but you might get stuck firing magic bolt instead of something more worthwhile). Their current 5th job, DoT Punisher, is as good a full-map as Gate of Light, although I'm not familiar with their upcoming 5th job skill (Poison Nova), which appears to be a simple damage-over-time skill. They'll also receive the hero 5th job skill Freud's Blessing, which is a stackable buff that grants invincibility on the 6th stack.Īlternatively, a Fire/Poison mage might be simpler to control. Their upcoming 5th job skill, Punishing Resonator, creates a summon that attacks enemies in different directions depending on your current light/dark/equalibrium state. Their current 5th job skill, Gate of Light, is a very good full-map attack. After 1 second passes that the player has not been casted on the chance will return to 0.Luminous has fairly good mobbing capabilities and their bossing abilities were increased when we received the KMS light/dark system. Each time a player casts one of these spells within the window the window duration will be reset and a cumulative 12.5% chance to fizzle will be added. When multiple people are casting on a single player with energy bolt, explosion, or flamestrike, there is a progressive chance that their spell will fail for a 1 second window. It's recommended to train Magery/Resist while your Evaluating Intelligence is low to minimize damage to yourself. To train Resist alongside, choose spells that cause damage and cast them on yourself, healing in between casts. To train just Magery without Resist, pick spells that are buff type spells and cast them on yourself. The following represents a general guide, highlighting casting that will net gains, but not necessarily the optimal set of gains. Training Magery involves casting spells that, for your level, you're able to cast but not guaranteed to succeed on. Higher-level spells require a higher skill level of Magery to cast, as well as larger amounts of mana and reagents. There are various levels, or 'circles', of spells available to the mage. Since casting spells quickly drains mana, it is typical for mages to have Meditation. The effectiveness of the spell is determined by an individuals' Intelligence, as well as their Evaluating Intelligence skill. Magery depends on the use of Mana and Reagents in order to cast a variety spells. To begin using Magery, you must have a Spellbook with spells added to it, or use spell scrolls. Magery is used to cast various spells, such as Harm (which damages an opponents health), Cure (which removes the effect of Poison), and Bless (which provides increases to stats). Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of Magery. Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure.
0 Comments
Leave a Reply. |